1 decade ago by paulh
I was expecting the following code (even without changing gravity) to make the player float right at a constant height and velocity .. any ideas why the player "drops down"?
ig.module( 'game.entities.rgustus' ) .requires( 'impact.entity' ) .defines(function(){ EntityRgustus = ig.Entity.extend({ _wmScalable: true, _wmDrawBox: true, _wmBoxColor: 'rgba(25, 20, 260, 0.7)', checkAgainst:ig.Entity.TYPE.A, update: function(){}, check: function(other){ other.gravityFactor =0; other.vel.x = 150; other.pos.y =200; ig.game.gravity = 0; } }) });