Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by ansimuz

I am putting my game to OUYA but i got a low performance with the webview by putting the game in a webview template as explained in this guide: https://github.com/ouya/docs/blob/master/html5.md#api

Now i'm trying cocoonjs to see if get a better performance by compiling the game into an apk with the accelerated canvas+ by Cocoonjs .

However i dont fully understand how to bind the controller. Ludei staff pointed me to use the gamepad api and it should work but i am a little confused (as always in gamepad matters) on how to point the OUYA controller with the gamepad api.

At Ludei they have this script: https://github.com/ludei/cocoonjs-demos/blob/master/Gamepad/CocoonJS_Gamepad.js

and they say it can be compatible with the plug in made by Dominic: https://gist.github.com/phoboslab/813c29dc61d2a6166311


Any idea how to make a plug-in to bind the controller using those scripts.

1 decade ago by ansimuz

Nevermind!

i found that my gamepad.js had a logic error.

By the way i found this game "Bit Wars" that is working on the OUYA correctly and helped me find the issue.


The develope is sharing his code. Take a look:
https://github.com/ansimuz/BitWars
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