1 decade ago by Nathre
Hello everyone. I try to play mario's dead. As many of us remember, when he dies, he jumps and goes down ignoring the collision map. How can i do that? :s
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Quote from Nathre
Nevermind, I just set the size: {x: 0, y: 0},
Quote from Jib
Hey,
take a look at static collision in the docs, like handleMovementTrace function, if your entity has a state/flag/var telling it's dead then it's the right place to avoid the collision map.