1 decade ago by ajainvivek
Hi guys,
I need to set the entity hump when the biker comes across the hump he needs to ride over the hump and jump ....can anyone suggest ...how to proceed...
I hav code below pls suggest....
I need to set the entity hump when the biker comes across the hump he needs to ride over the hump and jump ....can anyone suggest ...how to proceed...
I hav code below pls suggest....
ig.module(
"game.entities.hump"
).requires(
"impact.entity"
).defines(function() {
// Subclassed from ig.Enitity
EntityHump = ig.Entity.extend({
// Set some of the properties
size: {x: 63, y: 45},
// Load an animation sheet
animSheet: new ig.AnimationSheet("media/obstacles_38_hurdle17_63_45.png", 63, 45),
// Entity type
type: ig.Entity.TYPE.A, // Player friendly group
checkAgainst: ig.Entity.TYPE.NONE,
collides: ig.Entity.COLLIDES.PASSIVE,
init: function(x, y, settings) {
// Call the parent constructor
this.parent(x, y, settings);
// Add animations for the animation sheet
this.addAnim("idle", 1, [0]);
},
// This method is called for every frame on each entity.
update: function() {
// Call the parent update() method to move the entity according to its physics
this.parent();
}
});
});
