1 decade ago by ajainvivek
Hi guys,
I need to set the entity hump when the biker comes across the hump he needs to ride over the hump and jump ....can anyone suggest ...how to proceed...
I hav code below pls suggest....
I need to set the entity hump when the biker comes across the hump he needs to ride over the hump and jump ....can anyone suggest ...how to proceed...
I hav code below pls suggest....
ig.module( "game.entities.hump" ).requires( "impact.entity" ).defines(function() { // Subclassed from ig.Enitity EntityHump = ig.Entity.extend({ // Set some of the properties size: {x: 63, y: 45}, // Load an animation sheet animSheet: new ig.AnimationSheet("media/obstacles_38_hurdle17_63_45.png", 63, 45), // Entity type type: ig.Entity.TYPE.A, // Player friendly group checkAgainst: ig.Entity.TYPE.NONE, collides: ig.Entity.COLLIDES.PASSIVE, init: function(x, y, settings) { // Call the parent constructor this.parent(x, y, settings); // Add animations for the animation sheet this.addAnim("idle", 1, [0]); }, // This method is called for every frame on each entity. update: function() { // Call the parent update() method to move the entity according to its physics this.parent(); } }); });