1 decade ago by Akis
Hi,
I've just created a small game based on entities and not on a background map, and everything is really fluid on a PC, but when I start the game on my iphone, it's a bit laggy with 15-20+ entities on the screen (browser version, not Ejecta).
My game is based on the random spawn of random entities with different sizes.
I'm sure I could use some background maps with each map corresponding to 1 size. (i didn't test it, but I guess it should work :D)
But my point is not really that. Is it really normal that with only 20 entities, it's laggy on mobile devices ? To my mind it's really weird. Everygame, with or without background map, has multiple entities at the same time on the screen, so I don't know why I've this issue.
Does anyone already got this issue ? How did you fix it ?
Thanks.
I've just created a small game based on entities and not on a background map, and everything is really fluid on a PC, but when I start the game on my iphone, it's a bit laggy with 15-20+ entities on the screen (browser version, not Ejecta).
My game is based on the random spawn of random entities with different sizes.
I'm sure I could use some background maps with each map corresponding to 1 size. (i didn't test it, but I guess it should work :D)
But my point is not really that. Is it really normal that with only 20 entities, it's laggy on mobile devices ? To my mind it's really weird. Everygame, with or without background map, has multiple entities at the same time on the screen, so I don't know why I've this issue.
Does anyone already got this issue ? How did you fix it ?
Thanks.