1 decade ago by Jerczu
I'm having a "theoretical" issue which soon become a practical one. How would you approach this problem.
My player entity has a run animation - during a run that has 9 frame cycle - he can fire at any point. I would like it to have the same run cycle animation running but have weapons kick back animation played as well...
Impact don't support onion skinned entities so my question is how to merge these animations if the fire event can happen during any point of the run cycle?
My player entity has a run animation - during a run that has 9 frame cycle - he can fire at any point. I would like it to have the same run cycle animation running but have weapons kick back animation played as well...
Impact don't support onion skinned entities so my question is how to merge these animations if the fire event can happen during any point of the run cycle?