1 decade ago by erfuller
So I added some modified slopes to the tiledef, note that I also made pretty much all the tiles NON_SOLID so i can jump through the bottom of them
46: [0,1, 1,0, NON_SOLID],
47: [0,0, 1,1, NON_SOLID]
I'm just testing this for possible stair usage, it works great for the most part, and I noticed that
a) if the tile at the bottom of the slope is the very first collision type (1), you begin to walk straight up the slope upon hitting it
b) if the slope at the base is a one-way tile upwards, you can "walk-by" the slope 90% of the time, and sometimes it catches and you walk up it
whats the expected behavior here?
46: [0,1, 1,0, NON_SOLID],
47: [0,0, 1,1, NON_SOLID]
I'm just testing this for possible stair usage, it works great for the most part, and I noticed that
a) if the tile at the bottom of the slope is the very first collision type (1), you begin to walk straight up the slope upon hitting it
b) if the slope at the base is a one-way tile upwards, you can "walk-by" the slope 90% of the time, and sometimes it catches and you walk up it
whats the expected behavior here?