1 decade ago by MobileMark
I understand the tilesets and how they work, I'm just wondering if there is a way to have a smooth mound of collision, such as a hill, that doesn't have choppy edges. I'm playing around with a game idea of implementing the Box2D plugin and having the user control a ball thats continually rolling over hills.
I thought about trying to cut the collision tiles in half diagonally into triangles which would work well but I just broke everything :/
Any ideas or hacks that could work?
I thought about trying to cut the collision tiles in half diagonally into triangles which would work well but I just broke everything :/
Any ideas or hacks that could work?