Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by MobileMark

I understand the tilesets and how they work, I'm just wondering if there is a way to have a smooth mound of collision, such as a hill, that doesn't have choppy edges. I'm playing around with a game idea of implementing the Box2D plugin and having the user control a ball thats continually rolling over hills.

I thought about trying to cut the collision tiles in half diagonally into triangles which would work well but I just broke everything :/

Any ideas or hacks that could work?

1 decade ago by MobileMark

I may have asked this question too soon :D

If you make the collision tileset 8X8 and the main entity a ball with a radius around 25, Box2D basically treats it as if it was a slope. From there just make your main tileset have diagonals. It's a little tedious placing that many tiles directly diagonal, but it works.

If any one else has a better solution let me know :)
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