I notices a bug where sound samples will be loaded multiple times, if I have more then one objects extended from ig.Game, but I define the sound only in one of the object.

For example:

Class1 = ig.Game.extend({
sample: new ig.Sounds('media/sounds.*)
});

Class2 = ig.Game.extend({

});

I will have two lines of Loading Sound(OpenAL): sounds.ogg