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10 years ago by Danb


I have a crate entity (collides is set to ig.Entity.COLLIDES.FIXED)

when I stack them via Weltmeister and start the level, some will fall through the one below and then they 'jostle' for a place.

Has anyone seen this/know the cause - I imagine it's something stupid I've done :)



10 years ago by Danb

quick update: I set gravityFactor to 0 which fixed the main problem

this unfortunately means the crates wont fall if any are destroyed (which you can in my game ;)

any other pointers ?
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