Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by lunanoko

Hi,

I have a bullet entity in my game. At the moment, whenever it collides with another entity, it moves the other entity, even though I set it's COLLIDES property to LITE..

Also, I copied this bullet entity from another game I made. In that game I didn't have this problem. The only difference I can think of is that I'm now working in ImpactJS 1.20, while the previous game was 1.19... Did anything change between these versions that could cause this?

1 decade ago by paulh

set it to collide never then set the results you want in the check against function.
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