1 decade ago by kevinthompson
Lately I've been experimenting a bit with Impact, testing out game mechanics or level design, or prototyping games. As placeholder artwork, I've tried using tiles/sprites created from a PNG that was nothing but solid colors and also overwriting the draw method to draw simple rectangles instead of sprites or tiles, but neither of these methods feel right.
What do you use as placeholder art? Do you recommend using images/tiles/sprites, or canvas' inherent draw functionality?
Bonus Question: How do you avoid needing to redraw maps if your tile sizes change?
Thanks for the help!
What do you use as placeholder art? Do you recommend using images/tiles/sprites, or canvas' inherent draw functionality?
Bonus Question: How do you avoid needing to redraw maps if your tile sizes change?
Thanks for the help!