Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by kevinthompson

Lately I've been experimenting a bit with Impact, testing out game mechanics or level design, or prototyping games. As placeholder artwork, I've tried using tiles/sprites created from a PNG that was nothing but solid colors and also overwriting the draw method to draw simple rectangles instead of sprites or tiles, but neither of these methods feel right.

What do you use as placeholder art? Do you recommend using images/tiles/sprites, or canvas' inherent draw functionality?

Bonus Question: How do you avoid needing to redraw maps if your tile sizes change?

Thanks for the help!

1 decade ago by mimik

Think you should use this as placeholder art:
http://3.bp.blogspot.com/-DSlufdWhGrI/TbsCoFl1nyI/AAAAAAAAA7g/pnbs5DWR6sA/s400/monkey-reaction-face.jpg

Or possibly this tasty banana
http://www.sitareemakeupartist.com/blog/wp-content/uploads/2012/04/Banana1.png


You shoulden't draw your maps before you decided on a tilesize.
Plan ahead, then get to work, not the other way around.

For a prototype just make stuff.

1 decade ago by drhayes

mimik is right. Don't worry about the art until you've got an idea of what game you want to make. It'll just hold you back.

Here are some pretty successful games made with lines and blocks:

* http://mkopas.net/files/Lim/
* http://emptyblack.com/play.html (this one actually uses ImpactJS, too)
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