1 decade ago by stahlmanDesign
Let's say I have an building entity. The sprite sheet is not a walk cycle, but instead states of decay over time, until it is ruins or rubble.
When I lay it out in Weltmeister, I want some buildings to start as ruins (frame 5), instead of just always displaying frame 0 (new building).
I can use enter the variable decay:5 for example, so it will start as ruins in the game, but I want it to somehow respond immediately in WM, so that the graphic changes to the decayed state during layout.
Is this possible?
When I lay it out in Weltmeister, I want some buildings to start as ruins (frame 5), instead of just always displaying frame 0 (new building).
I can use enter the variable decay:5 for example, so it will start as ruins in the game, but I want it to somehow respond immediately in WM, so that the graphic changes to the decayed state during layout.
Is this possible?