Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by dotnetprodev

I am going through the "Introducing HTML5 Game Development" book.

EntityBullet = ig.Entity.extend({
size: {x:5, y:3},
animSheet: new ig.AnimationSheet( 'media/bullet.png', 5, 3 ),
maxVel: {x:200, y:0},
type: ig.Entity.TYPE.NONE,
checkAgainst: ig.Entity.TYPE.B,
collides: ig.Entity.COLLIDES.PASSIVE,

init: function( x, y, settings ) {
this.parent( x + ( settings.flip ? -4 : 8), y+8, settings );
this.vel.x = this.accel.x = ( settings.flip ? -this.maxVel.x : this.maxVel.x );
this.addAnim( 'idle', 0.2, [0] );
},

handleTraceMovement: function( res ) {
this.parent( res );
if( res.collision.x || res.collision.y ){
this.kill();
}
},

check: function( other ) {
other.receiveDamage( 3, this );
this.kill();
}
});

It is hitting the zombies, giving damage and disappearing. But when it hits a wall it is stopping but not disappearing. Is the code in the book wrong or am I missing something?

1 decade ago by dotnetprodev

No, I'm just an idiot... should be "handleMovementTrace" and not "handleTraceMovement". DOH! <face-palm>
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