1 decade ago
by bobdos
How to pack all the impact games to iOS or Android?
Do I need third party tools to achieve this goal?
PhoneGap? or appMobi? or something else?
1 decade ago
by Jerczu
Well you pretty much answered your question. Personally I would go for AppMobi because you won't need Mac to deploy for Iphone.
if you're looking for speed and performance , appMobi is the way to go
1 decade ago
by Jerczu
@fugufish - I am going to port mine through appMobi - quick question how much you had to change your code to work with appMobi?
if you game uses a menu interface (with CSS+JS) , it might take some time replacing the code with appMobi's methods (search->replace functions). But if you hit the right points, it should work very well.
asset wise, you have to convert the sounds to caf (ima4) format for iOS. Try to reduce the length, bitrate of the sounds to an acceptable point. Too many sounds blaring will hurt performance. Graphics scale very nicely, no work needed there.
always remember to design the game for scalability. Make sure the menus, the fonts inside them, the canvas, to be scalable. You'll be surprised how well it looks on both iPad an iPhone.
at the end of the day, it comes down to testing on the device itself. The emulator helps to reduce this effort, and catch any silly errors before you spend time building the binary.
Page 1 of 1
« first
« previous
next ›
last »