1 decade ago
by tyler
Im trying to port my game to iOS Impact. It seems to be choking on some native drawing controls. Specifically context.beginPath()
Is that expected to work?
Im getting the context via ig.system.context
1 decade ago
by tyler
Think I found my answer here:
"Note that only a tiny subset of the original Canvas API was implemented – and not very accurately at that. Most vector drawing functions (lineTo, curveTo etc.) are missing completely and others are implemented differently than in the spec. I'm working to improve this, but at the moment it's very much experimental."
from
http://impactjs.com/documentation/ios/overview
If you're having some iOS Impact troubles, we still have some room in our Private Beta of Direct Canvas which will help accelerate your game on iOS.
Email me at tyler@appmobi.com if you're interested :D
1 decade ago
by ChuckD
DirectCanvas is amazing. We are working on a very heavy graphical physics based game which runs rather smoothly on Chrome and in the appMobi Xdk emulate, but as soon as we ran it on the device had serious doubts about the game - framerate was unplayable. DirectCanvas to the rescue (along with some other goodies you may hear about later). If your serious about doing mobile gaming and you want to work with HTML5/JS then you have to get appMobi.
Not only is the product excellent, but you will find Tyler and the crew at appMobi at exceptional at supporting your efforts.
Chuck Durham
Seisan
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