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1 decade ago by methodmissing

I'm working on a top-down 2-d multiplayer action RPG game.

Is there a way to define multiple collision maps and choose on a per-entity basis which map the entity is currently interacting with?

I'd like to add some depth to the flat 2d plane, such as ramps, or bridges the entity can both walk over, and under. While on the bridge, the entity can't walk off the sides. While under it, the entity can't walk over the ends of the bridge.

1 decade ago by SlouchCouch

I'm sure there's a way, but maybe these bridges would be better suited as fixed entities instead?

1 decade ago by StuartTresadern

Maybe this will help if you want to stay with tiles for your bridges etc.
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