When snapping entities to the grid in Weltmeister, the entities offset is being considered. I don't particularly like this behavior. For example, my entities are all 64x64 but some have larger sprites (128x128). In Weltmeister, I've set the "entityGrid" to 64 so that every entity must be aligned with the grid. Since the offset for the entities with larger sprites is 32 they'll never align to the 64x64 grid in Weltmeister.

It would be nice to have a switch in Weltmeister to ignore offsets when snapping to grid.

I've hacked up my own Weltmeister this way using the following changes:

https://gist.github.com/773101