1 decade ago by RogueMeridian
So, I'm working on a tactical board game kind of like War machine. Say I have a generic warrior entity that's sole purpose is to be extended to say... Valeran Dreadnought or some such.
Should my stats be laid out with the stat name and value (HP: 50) in the entity file or is there some other way? Is there some way to prototype this so I just have everything structured but not set until I instantiate?
I'm coming from java and c++ and JavaScript is all new to me. Thanks for any help.
Should my stats be laid out with the stat name and value (HP: 50) in the entity file or is there some other way? Is there some way to prototype this so I just have everything structured but not set until I instantiate?
I'm coming from java and c++ and JavaScript is all new to me. Thanks for any help.