9 years ago by modparlor
Hoi everyone.
I want to build a game with a tactical mechanic of classic top-down roundbased movement and combat. For that I would need walls that can be placed between tiles, line-of-sight/line-of-fire and pathfinding.
I would also like to increase the tile size to something between 25x25 up to perhaps 75x75, preferably including a zoom-feature.
Perhaps the possiblity to freeze the game-loop and resume it upon user action would also do good for turn-based performance that people are used to.
Does Impact come with those features or should I look to a different engine for doing this? How difficult would it be to tack on these features in Impact with custom code?
I like the ready-made editor, so I'm really interested in Impact and I don't mind getting my hands dirty with modifications on Impact - but it has to be realisticly possible for a one-man coder.
Can anyone give some educated info on these questions?
Thanks.
I want to build a game with a tactical mechanic of classic top-down roundbased movement and combat. For that I would need walls that can be placed between tiles, line-of-sight/line-of-fire and pathfinding.
I would also like to increase the tile size to something between 25x25 up to perhaps 75x75, preferably including a zoom-feature.
Perhaps the possiblity to freeze the game-loop and resume it upon user action would also do good for turn-based performance that people are used to.
Does Impact come with those features or should I look to a different engine for doing this? How difficult would it be to tack on these features in Impact with custom code?
I like the ready-made editor, so I'm really interested in Impact and I don't mind getting my hands dirty with modifications on Impact - but it has to be realisticly possible for a one-man coder.
Can anyone give some educated info on these questions?
Thanks.