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drhayes: the whole engine is client side at the moment. So you can only make s…
I would like to see some basic interface stuff such as input boxes and tooltips…
100% agree that we should have to pay for 2.0 even if already bought 1.0
I s…
Ok thanks - based on your recommendation I will go with an exported grey scale …
Hello,
I want to apply a greyscale filter to an entity (to denote it as disa…
I agree with techtech - it would be nice to have the current version in plain s…
Thanks guys - I'll look into it.
Hello,
I want my entire game to stay within the engine/canvas, however I thi…
Cool thanks for letting me know.
I'm eager to get my hands on the official node.js implementation. Does an…
I tracked it down in the end. In the subclass when I was calling this:
##
…
I tracked it down in the end. In the subclass when I was calling this:
##
…
I added the "Entity" to the front of the class names and it made no d…
Sample code is a good idea....
##
EntityLevel = ig.Entity.extend(
{
lev…
Hello,
I have an inheritance structure setup like this...
ig.Entity ->…
No I don't think that's going to work, because then the gravity no lo…
I think I've got it... I'll just set a "targetY" that the e…
Hello all,
I have an issue where I'm trying to trigger an entity to mov…