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Hi there,
I found out where my mistake was, while injecting into Box2DEntity …
I have done exactly that, I have updated your logic to call events for both add…
It is a entity(EntityBeam) vs entity(EntityRock) collision, both of them are dy…
Thank you for the reply. I tried doing what you have suggested, although I do n…
I added it to single entity extending from box2DEntity. In my game there is onl…
So I decided not to move to Box2D 2.1a, as it would require a lot of refactorin…
I was looking for ways to detect collision in box2D and found your plugin. Alth…
Thanks for the reply, I will post in the help forum.
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Try this li…
Does Someone have the updated version of this plugin as I want to use some of t…