21 Posts, registered 1 decade ago
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I'm not sure what happened but it updated itself. I'll keep tabs thou…
That's what I've attempted. Not sure what's causing it.
Maybe …
I am trying to make a build to test on my iPhone 5, however any changes made do…
I have been experiencing this for the last week. Actually, all of my game'…
The code moves the player, but to test I have just added a font draw.
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if…
How do you create a new release? The option is greyed out.
Clearing the data…
In AppMobi, I am able to test the touch events in the emulator fine - however, …
So still, on my machine, AppMobi is not behaving right:
Uncaught TypeError: …
I just updated AppMobi XDK and now I cannot run any of my games:
Uncaught …
I'm currently having trouble understanding the math behind flicking and ob…
what seems to happen is now the method only kills all the enemies the 2nd time …
Solved:
iOS treats filenames very seriously.
Some files were [object].PNG ins…
Two of my images are turning up white when I push a build to iOS.
They aren…
I'm trying to move the background map so that I don't have to move th…
I am trying to make it so when a player hits the "Bomb" item, all ent…
Does a touch register equally as a mouse input?
How would you go about linking an entity to follow the mouse or finger( on mobi…
I am having trouble with testing on iOS.
I load the lights in and it works fin…
How would one go about repeating the collisions layer?
I'm still a beginn…
Apologies!
it was my own error! Leaving entities uncoded. :P
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uncaught exception: Unresolved (circular?) dependencies. Most likely there…