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13 Posts, registered 1 decade ago

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1 decade ago in Set var to be used in init of entities:

@joncom that was not my experience. I thought the same thing but using your co…

1 decade ago in Set var to be used in init of entities:

have a variable that can be accessed in the init functions of all entities that…

1 decade ago in Set var to be used in init of entities:

made a controller entity that everything extends from: ## ig.module( '…

1 decade ago in Set var to be used in init of entities:

Where and how do I do this? I can't put it in game because that doesn…

1 decade ago in New Director/Level Manager Module:

does this have a way to get your current level (without changing anything)? Or…

1 decade ago in meta viewport not scaling game for any resolution:

it seems that setting a viewport doesn't do anything? The only way I'…

1 decade ago in Where do you change gravity?:

any direction the user swipes, but in that snippet yes

1 decade ago in ACTIVE and PASSIVE collisions not working:

static collisions (with the world) work as expected but collisions between enti…

1 decade ago in "Box2D Made Easy" Plugin:

Alright, thanks for being so quick and responsive! Always nice to see active w…

1 decade ago in "Box2D Made Easy" Plugin:

I copied your files into a subdir of plugins called joncom/box2d/. In my main.…

1 decade ago in Where do you change gravity?:

I can change gravity in the init function of the main.js file however I'm …

1 decade ago in "Box2D Made Easy" Plugin:

the error is on line 467 of lib.js in the box2d plugin. changing it to: #if(t…

1 decade ago in "Box2D Made Easy" Plugin:

also getting an error using this plugin: # uncaught exception: Unresolved (or c…