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I am totally new to version control (as in I've worked in a team developme…
I've just tested replacing the swooping sound with another sound effect us…
I've actually been using the debug panel, it's been very helpful :) H…
Hmm ok, thanks. I think I need multi-channel set to false for this swooping sou…
Hope you had a good trip! If you're ever back and in Perth and need a plac…
Hmm it does contain quite a bit of text on the boss level (by "a bit"…
Hmm, with the footstep sound definitely. With the swooping sound...maybe. I do …
This is interesting, looks like my own HUD may be done very inefficiently. I…
Hi guys,
I've been trying to figure this out on my own and asked via ir…
SlouchCouch, I'm trying very hard to get my head around this and got to th…
The issue here might be that there is no set direction of the tunnel. I used tu…
So if I'm understanding what you mean:
Have a trigger entity just insid…
I finally got crouching working for my player entity. However I'm trying t…
I've actually been looking for a way to have an entity spin as it's f…
I've changed the functionality of this a bit. Instead of spawning one drop…
(Eh sorry, quick update: I now have it randomly spawning the two different enti…
Ok, so I got the flying entity to drop one entity on each swoop. It works fine …
First, thanks for pointing me into the right direction. I've been working …
I've been working on the first game daily and have gotten to the point of …
Quick update on this - I was prompted to update Chrome today, which I did, and …
Thanks for your reply Arantor. I did press apply (I also just went back and re-…
I'm getting an issue in Weltmeister where if I scroll slightly to the righ…
Quick question on this - in [http://impactjs.com/forums/help/rotation-and-colli…
Thanks so much again, Dominic (lol. Typed Damien at first. That's what I g…
I think he's saying that the entity goes up and down slopes at the same an…
Thanks, gxxaxx, I've tried collideWith before but I'm obviously doing…
(The other thing I just noticed is that my way of detecting if the player is ju…
Hi,
I've made quite a bit of progress (for me as a total beginner, anyw…
Thanks so much, Dominic, that worked!
And thank you for the great engine. A…
Oh, I just realised why the player entity is floating above the ground. It'…