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Also, I forgot to add that your top-level module should set a flag to true in i…
This works for me, so far.
Put the require.js file into: lib/
Load Impact…
My plan so far is to try this:
1) load Impact normally from index.html
2)…
Is it possible to integrate Impact with AMD module loading via RequireJS?
Se…
I'm using socket.io for networking in my Impact game.
On Windows 7 (bot…
I generated my font files like this:
1) pick font
2) pick size
3) click ge…
Google Chrome. I also tried Firefox and saw similar problems. IE 9 didn't …
Look at these screenshots:
[https://www.dropbox.com/s/7bpk9owll1o65pa/size20…
I'm playing with the font generator for the first time.
Is this a known…
And actually I just realized I only reviewed the first FOUR links and then gave…
A suggestion:
I wanted to know if I still have the latest version of Impact.…
I don't think that should happen.
Where did you set up that servermessage…
You can't use Impact's client-side physics and collision detection on…
The reported socket.io transports are:
Chrome 19: websocket
IE 9: htm…
No. Normal usage. And it's not a single burst, it's EVERY 5 seconds, …
It might help if you told us what style of game you are discussing.
Is the gam…
I'm think I'm seeing the Chrome browser buffer up every 5 seconds wor…
From lib/game/main.js:
##
init: function() {
// Initialize your game he…
Thanks for the pointers.
I'm changing the actual tile values themselves…
Hi, new user here.
For fun, I want to try dynamic tweaking of background map…