10 Posts, registered 1 decade ago
Contact
Send an email to tluyben
Recent Posts
Thanks, I'll play around with that idea!
I do wrap with try/catch; for…
I want to swap out my code at runtime for live editing so I can code games with…
drhayes, I tried that and it yields the same result. If you log the draw() func…
Is there any way to prevent this from happening so that this.parent() keeps wor…
Ah! That was subtle (at least to me). Still am not that comfortable with the ja…
Made some code to reproduce the issue exactly how I'm using it. Actually i…
After a lot of experimenting I found out I just shouldn't inject the draw(…
As was to be expected (but I didn't see that before), it also handles all …
By 'it works' I mean, it actually draws what the new mainDraw method …
Say I have something like:
##
MyGame = ig.Game.extend({
draw: functio…