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3 Posts, registered 9 years ago

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9 years ago in Misuse of requestAnimationFrame():

And if logic is in the same thread, then game updates *will* block rendering.

9 years ago in Misuse of requestAnimationFrame():

> If you use `setTimeout` to run game logic, you're just moving the log…

9 years ago in Misuse of requestAnimationFrame():

I don't see how this helps. If you use `setTimeout` to run game logic, you…