It has been some time since I showed my game Biolab Disaster to the world. I knew I still had a lot of work ahead if I want to release the engine behind the game – I just didn't know it was that much.
You can read a bit more about the entire process and my decision to sell Impact, rather than releasing it for free, on my personal Blog.
The work for me is far from over, though. I still have a list of Video Tutorials I want to do and of course new features I want to add to the Engine.
This Blog will keep you informed about new releases, bugfixes, new tutorials, resources and everything else going on with Impact.