Someone had asked earlier about the ability to save a screenshot of your game to the camera roll. I've written a few ejecta pluggins and thought this could be a cool easy fix, but it's not as easy as I wanted it to be because ejecta uses openGl rendering.

I got a prototype of thing working, but was wondering if anyone would actually want to use something like this?

Here's my progress so far:
https://github.com/stillenklipse/EjectaSaveScreenShot