1 decade ago by Errk
I'm creating an RPG game that has a top level world map view (birds eye view), and a platform view. I'm running into weird problems when I want to use the Box2D physics engine for my platform view, but I don't want it for my world map view.
Is there a way to switch between the two games easily? I find it hard because one of the game objects would require me to extend ig.Box2DGame and one would require me to extend ig.Game. Using Box2DGame for both would add unnecessary complications because I don't want things like gravity in my world map view.
Any help would be appreciated :)
Is there a way to switch between the two games easily? I find it hard because one of the game objects would require me to extend ig.Box2DGame and one would require me to extend ig.Game. Using Box2DGame for both would add unnecessary complications because I don't want things like gravity in my world map view.
Any help would be appreciated :)