Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by quidmonkey

I wrote up a tutorial over on pointofimpactjs.com. I've seen several people ask how to do this, so I hope it helps. Best!

*UPDATE*

Plugin is now live on github.

1 decade ago by stahlmanDesign

Looks really cool the way you did that with inject. But yeah, gets complicated with scaling up the game by a factor of two.

1 decade ago by alexandre

well written and useful, quid. thanks.

1 decade ago by quidmonkey

Thanks for the kind words!

1 decade ago by quidmonkey

I updated my tutorial and fixed the plugin so that it'll scale relative to any game scale. I'll have plugin up on github soon.

1 decade ago by alexandre

Good job, quid. thanks. in use already on our side.

1 decade ago by Aitor

Great plugin! I have one question: how does this affect to the performance?

1 decade ago by quidmonkey

Plugin is now live on github. I added offset support and fixed it so that the plugin properly re-positions the Entity after scaling it. I also updated the PoIJS tutorial.

1 decade ago by quidmonkey

I updated the documentation on Github so that others can replicate my code easier.

10 years ago by Zetaphor

@quidmonkey Thank you for this! This is an issue I've been trying to solve for a while now!

One issue I am running into is the use of this plugin gives me incorrect coordinates for ig.input.mouse.x/y. Any suggestion on how to account for the offset created by scaling to get accurate mouse positioning?
Page 1 of 1
« first « previous next › last »