Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by gashiss

Hello, I have a problem with weiltmester, but I think it can be solved easily somewhere in the cfg file.
By default every tile put on a map on the main layer, result ,by default, as a solid collision tile in the collision layer.
Where do I change this?

Another question that pop up in my mind, is :
Does it exist any mean for assigning each tile of a tileset a solid or no-solid, or other value?

This can be good for terrain stuff in a strategy game for example.

Thanks in advance, the engine and tools are great!

10 years ago by fugufish

not entirely sure about this, but i think it's not solid by default.

it's solid only if you defined a "collision" layer, and you check the "link with collision" box , clicked apply and then painted.

10 years ago by gashiss

mmm not working, but thanks anyway fugufish.

10 years ago by Arantor

That sounds to me as though you're painting on the normal layer with link with collision set, which means it's going to paint.

Now, I seem to recall that the collision layer only really supports solid/non solid, rather than partial solid, and that anything else is really designed to be handled with triggers (though, strategy games aren't really a focus, and you'd probably handle it in other ways anyway)

10 years ago by gashiss

sorry everyone I was definitely trying to paint with normal layer linked to collision,
the thing was I didn't ticked the "apply change" box. it's now working goodly,
thanks.
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