1 decade ago by momander
Hi all,
Thought I'd start a discussion about productivity gains you have seen when using Impact, and which features in Impact have helped you the most. I'll go first:
I spent about 100 hours building a turn-based space-themed game from the ground up, using .NET and my own Javascript. Play-testers hated the turn-based aspect. After about 15 hours of tinkering with Impact, I have recreated a rough version of the same game, but it now runs in real-time and is much more fun.
The feature in Impact that helped me the most was the built-in sprite handling. I spent way too many hours on code for rotation, acceleration, movement, and drawing of sprites when I built it from scratch.
How about you? Have you seen any productivity gains with Impact, and what feature helped you the most?
Martin
Thought I'd start a discussion about productivity gains you have seen when using Impact, and which features in Impact have helped you the most. I'll go first:
I spent about 100 hours building a turn-based space-themed game from the ground up, using .NET and my own Javascript. Play-testers hated the turn-based aspect. After about 15 hours of tinkering with Impact, I have recreated a rough version of the same game, but it now runs in real-time and is much more fun.
The feature in Impact that helped me the most was the built-in sprite handling. I spent way too many hours on code for rotation, acceleration, movement, and drawing of sprites when I built it from scratch.
How about you? Have you seen any productivity gains with Impact, and what feature helped you the most?
Martin