Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by momander

Hi all,

Thought I'd start a discussion about productivity gains you have seen when using Impact, and which features in Impact have helped you the most. I'll go first:

I spent about 100 hours building a turn-based space-themed game from the ground up, using .NET and my own Javascript. Play-testers hated the turn-based aspect. After about 15 hours of tinkering with Impact, I have recreated a rough version of the same game, but it now runs in real-time and is much more fun.

The feature in Impact that helped me the most was the built-in sprite handling. I spent way too many hours on code for rotation, acceleration, movement, and drawing of sprites when I built it from scratch.

How about you? Have you seen any productivity gains with Impact, and what feature helped you the most?

Martin

1 decade ago by Arantor

For me, I find the whole time management and housekeeping structure is the greatest overall productivity gain, I can do an awful lot by not having to worry about dealing with a main game loop manually.

That, and the fact it gives me a general structure to pin things on; I always find the hardest task in any project is figuring out where to start, once I have the structure in place, I'm well away - and Impact gives me a structure that works very, very well.

1 decade ago by alexandre

+1 Arantor
Page 1 of 1
« first « previous next › last »