Impact

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1 decade ago by TommyBs

What are the must reads when it comes to game development? I'm not just talking about ImpactJS books here, but any book. Books on A.I, state machines,game logic etc. They don't even have to be books, even good articles on the web!

For starters I like this article on procedural level generation

http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php?print=1

1 decade ago by drhayes

Higher-level game-designy books:

I'm a huge fan of the prior edition of this book: Game Architecture and Design

The Art of Game Design: A Book of Lenses

A Theory of Fun for Game Design

Game Engine Architecture. Heard uniformly good things about this book, just haven't gotten around to reading it yet.

Game Coding Complete. Tends to focus on what other game dev books forget: how to actually put a game together (where do your resources get loaded from? what's your build process like? what's your asset pipeline look like)? Even for small, one-person "studios" this book is a lot of fun and a great learning resource.

AI:

Artificial Intelligence for Games Seriously, seriously great book. Crunchy yet approachable.

Procedural generation:

Almost anything on rogue basin is a win. Lots of gems buried in there.

Same with the Procedural Content Generation wiki. Lots of gems but hidden among obscure, hard-to-read articles and terrible organization.

Awesome article on hex grids. Most of the articles on that guy's site are amazing, but I bookmarked this one as the best thing I've ever read about hexes in video games.

CreativeJS just always has great articles about doing game-y-type things with JS.

1 decade ago by TommyBs

Thanks for the post drhayes, I'll definitely check out a lot of those links and books where I can. Just trying to learn as much as I can about the design side things (regardless of the language) and see what I can do.
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