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Well I found out the best way to do what I want is actually using FIXED collisi…
I'm trying to work out how I can make an Entity stop moving on touch of an…
Hey Tobika,
thanks for the feedback, I did originally have the canvas center…
My first Impact game that is publicly viewable. It's a simple infinite scr…
To do what I wanted to do, I've had to override the ig.Entity.checkPair fu…
Sorry forgot to mention, I also want the jumping entity to be able to collide w…
Hi,
I'm trying to implement some collision logic in my game, where I have…
I'd recommend taking a look at the 'Drop' game source on your do…
After you've made your call to loadLevel call the ig.game.spawnEntity meth…
Yeah there seems to be some spam of people not reading questions and just promo…
Thanks Vincentpiel! I'll take a look
There seems to be a bit more spammy comments on posts coming through these days…
I saw you replied to an earlier post of mine about a similar error around havin…
have you tried just MyGame?
Thanks for the post drhayes, I'll definitely check out a lot of those link…
Looking through this post http://impactjs.com/forums/help/make-an-entity-solid/…
Ok I've worked out what is going on here. Dynamic collisions (between enti…
Maybe it's something to do with your npc extending your player class. Have…
Hi,
Take a look at http://impactjs.com/documentation/class-reference/entity#…
Hi Graphikos,
Not sure if there is a slight misunderstanding here. I don…
Hey,
Thanks for this thread. Though I have noticed one bug which might be wh…
I keep seeing this now, and I've tracked it down. Basically if you create …
I've got an entity that has a size of 120x120 whereas most of my entities …
What are the must reads when it comes to game development? I'm not just ta…
Thanks, I've been thinking more about this and trying to do some research.…
Thanks, I think I'm actually just struggling with the structure to really …
Hey,
Thanks for replying. So the manager class wouldn't extend anything w…
I'm trying to create a turn based strategy at the moment, where a user can…
I've worked out how to do this. I'll try and convert what I've d…
Thanks for the tip, I'll give that a go