I am not using Weistmeister to place my EntityPlayer on the map.  Instead, I am spawning my player programatically when the main.js loads via a ig.game.spawnEntity() call.  This works fine with the level that the game starts on. 
However, if I load a new level with loadLevelDeferred() call, no EntityPlayer is on the map.  I need to spawn the EntityPlayer again on the new map after it has loaded -- how can I do this programatically without Weistmeister?  Thank you.			
		 
			
			
				1 decade ago 
				by TommyBs
				
																
			
			
				After you've made your call to loadLevel call the ig.game.spawnEntity method passing in an instance of your player and the x,y pos. Or am I missing something here? Do you have some code you can share
ig.game.loadLevel(myLevel);
ig.game.spawnEntity(EntityPlayer,0,0);			
		 
			
			
			
				Hi, in my main.js, I have overridden loadLevel as such:
loadLevel: function( data ) {
    // Call the original implementation. This loads the level
    this.parent( data );
    // Do your own processing here...
    this.spawnEntity( EntityPlayer, 100, 50 ); 
}
I think that it might be the EntityLevelexit class that I wrote that is weird.  I wrote an EntityLevelexit class that I placed into Weistmeister to check when a EntityPlayer collided with it and then call the loadLevelDeferred().
This is part of the code below (I am using Impact++ as well):
.defines(function(){
	"use strict";
	var _c = ig.CONFIG;
	var _ut = ig.utils;
		
	ig.EntityLevelexit = ig.global.EntityLevelexit = ig.EntityLevelchange.extend({
		
		size: {x: 8, y: 8},
		
		check: function( entity ) {
			
			if(entity instanceof EntityPlayer){
				if( this.level ) {
					console.log("level change");
					var levelName = this.level.replace(/^(Level)?(\w)(\w*)/, function( m, l, a, b ) {
						return a.toUpperCase() + b;
					});
					ig.game.loadLevelDeferred( ig.global['LevelTest2'] );
					currentLevel = "LevelTest2";
				}
				else{
					console.log("level not defined");
				}
			}
		}
		
	});
});			
		 
			
			
			
				Oops, sorry, I didnt format the code :(
But basically after putting in some console.log calls, I can see the loadLevel callback in the main.js and the EntityLevelexit check being called infinitely in a loop...			
		 
	
	
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