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@collinhover hi again. I'm having some problems with creative ig.EntityNa…
@collinhover I agree that it's a strange way of doing things. I resorted …
@collinhover sorry, maybe I spoke too soon. I am testing the game without addi…
@collinhover I've been testing this and all is good! Thank you so much fo…
Thank you! I just posted a new issue on your github. I hope it's ok :) …
Thanks, that worked beautifully. :)
I am nearly finished with one level, but…
Hi, I have a question on doors. I'm still trying to wrap my mind around d…
@collin Thank you very much! I will give the r5 branch a try first and see how…
Hi, I have a question about scaling. I am trying to make the canvas a fixed si…
I think I figured it out. I can tweak the speed with this:
##
this.maxVelG…
Hi, I'm not sure if this is specific to Impact++ which I am using on top o…
Thank you, I actually found that in my NPC code, I had to also define the chec…
I have two entities (EntityPlayer) and another "normal" entity that I…
Oops, sorry, I didnt format the code :(
But basically after putting in some …
Hi, in my main.js, I have overridden loadLevel as such:
loadLevel: function(…
I am not using Weistmeister to place my EntityPlayer on the map. Instead, I am…
Hi, I've got multiplayer working with a combination of node-impact, socket…
Hello, very new to HTML5 coding here. I currently have a very simple test app …