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			@collinhover hi again.  I'm having some problems with creative ig.EntityNa…			
		 
					
			
			
			@collinhover I agree that it's a strange way of doing things.  I resorted …			
		 
					
			
			
			@collinhover sorry, maybe I spoke too soon.  I am testing the game without addi…			
		 
					
			
			
			@collinhover I've been testing this and all is good!  Thank you so much fo…			
		 
					
			
			
			Thank you!  I just posted a new issue on your github.  I hope it's ok :)  …			
		 
					
			
			
			Thanks, that worked beautifully. :)
I am nearly finished with one level, but…			
		 
					
			
			
			Hi, I have a question on doors.  I'm still trying to wrap my mind around d…			
		 
					
			
			
			@collin Thank you very much!  I will give the r5 branch a try first and see how…			
		 
					
			
			
			Hi, I have a question about scaling.  I am trying to make the canvas a fixed si…			
		 
					
			
			
			I think I figured it out.  I can tweak the speed with this:
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this.maxVelG…			
		 
					
			
			
			Hi, I'm not sure if this is specific to Impact++ which I am using on top o…			
		 
					
			
			
			Thank you,  I actually found that in my NPC code, I had to also define the chec…			
		 
					
			
			
			I have two entities (EntityPlayer) and another "normal" entity that I…			
		 
					
			
			
			Oops, sorry, I didnt format the code :(
But basically after putting in some …			
		 
					
			
			
			Hi, in my main.js, I have overridden loadLevel as such:
loadLevel: function(…			
		 
					
			
			
			I am not using Weistmeister to place my EntityPlayer on the map.  Instead, I am…			
		 
					
			
			
			Hi, I've got multiplayer working with a combination of node-impact, socket…			
		 
					
			
			
			Hello, very new to HTML5 coding here.  I currently have a very simple test app …