Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by kurisukun

Hi, I've got multiplayer working with a combination of node-impact, socket.io, and impactjs on my browser on my mac. However, I want to see if I can get an iPhone playing the game and still being able to talk to my node server with socket.io. I read that CocoonJS supports websockets unlike Ejecta, so I tried to wrap my game inside of Cocoon, but no love thus far.

Has anyone gotten the above combination working? Is there some other conceivable way to get a multiplayer game working across desktop browsers and iphone/android? Thank you

9 years ago by born2bagamer

I am wondering the same thing. Anyone had any luck with this?

9 years ago by jazun33

I'd like to know as well.

9 years ago by dominic

The current Ejecta version supports WebSockets: http://impactjs.com/ejecta/supported-apis-methods#websocket
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