Heya, I'm the creator of Impact.
My personal Blog is at
phoboslab.org and you can often find me in the official #impactjs IRC channel on irc.freenode.org.
Sorry about that. The automatic payment verification on my server failed while …
Impact uses WebAudio and loads via XHR since version 1.24 when the browser supp…
Sadly, no. The Nintendo Web Framework does not support WebGL, which twopointfiv…
That's a weird Chrome bug for sure, but I was able to reproduce it on OSX …
Have a look at #lib/plugins/twopointfive/world/wall-map.js# - that's where…
Well that sounds alright. Doing #console.log(type);# at the top of the #spawnEn…
How exactly do you create the Entity? Can you show some code?
Usually the Ga…
I just re-sent the license email. Contact info can be found in the footer of th…
Sooooo, I thought a bit more about this problem and came up with a solution. It…
Try a higher #nudge# value. Since your tileset seems to be scaled up 4x anyway …
Yeah, that's color bleed from neighboring tiles. It's most noticeable…
Fixed in the recent dev version in the git repo. Thanks Joncom!
Yep, the Webserver was misconfigured after the server failure.
Sorry about t…
The camera position in TwoPointFive is not directly bound to the player positio…
Yep. Change [https://github.com/phoboslab/TwoPointFive/blob/master/lib/plugins/…
The git repo should now work again. Sorry for the delay!
The server hosting impactjs.com suffered from a complete hard drive failure ear…
Man, that was the best, most comprehensive bug report I've ever read. Than…
From what I gathered from the Ouya SDK docs, the Ouya SDK has some own methods …
Yep, you can adjust the field of view. It's currently "hardcoded"…
@dungeonmaster: there's nothing build in to draw a skybox, but it shouldn&…
Hey, I saw you messages in the #impactjs channel yesterday, but you were alread…
Btw., the "TwoPointFive" plugin is a cleaned up version of the techno…
Cool plugin!
There's not much to the font tool. It's just a .html …
I'm sorry, but I can't reproduce this. The font always renders correc…
The Wii-U and NWF supports 1080p (1920x1080) and 720p (1280x720) resolutions fo…
Impact's #ig.Font# is meant for unscaled fonts. Scaling images up will alw…
The current dev version of Weltmeister (from the git repo on your download page…
The #.pos.x/y# in Impact is a floating point number. It's not rounded or t…
Fixed in the git repo on your download page.
For the record: I always consid…