1 decade ago by Donzo
Hi.
Dom, you mention in your latest blog post the following:
"Among other Canvas2D fixes, the Canvas2D font rendering has been overhauled and now allows you to smoothly scale fonts without pixelating."
I am trying to put some larger fonts into Ejecta
and am running into image size issues.
What are the current best practices for using
fonts of ImpactJS games in Ejecta?
How can I smoothly scale fonts without pixelating?
Dom, you mention in your latest blog post the following:
"Among other Canvas2D fixes, the Canvas2D font rendering has been overhauled and now allows you to smoothly scale fonts without pixelating."
I am trying to put some larger fonts into Ejecta
and am running into image size issues.
What are the current best practices for using
fonts of ImpactJS games in Ejecta?
How can I smoothly scale fonts without pixelating?