75 Posts, registered 1 decade ago
Bio
Hi.
I am an ex-school teacher and web developer.
I'm making games that may one day replace worksheets and such.
Those much touted games.
Let's Party!
Contact
Send an email to Donzo
Recent Posts
I will post my solution for posterity:
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checkTiles: function(){
//Til…
NM. I figured out how to use it.
Hello:
I want to make an enemy walk all the way around the platform.
Like t…
If you do your canvas much larger than an iphone screen,
you may have problems …
Thanks, Joncom.
So, if I run a sound file at zero volume early on in the game,…
If by LAMP stack, you mean a server running Linux, Apache, MySQL, and PHP,
the…
Hello.
I am making a game with like 10-15 mb in music files.
Some of the files…
Don't bother using the impact font system in Ejecta.
Use canvas fonts.
He…
I was finally able to work around this issue by using toDataURL like such:
#…
Thanks Joncom.
I am running the call every frame.
I have tried using an offscr…
Still having problems...
Going to try using an offscreen canvas.
Hello again:
I have been pulling my hair out about this issue.
I am using thi…
I have not found a good solution for Android.
CocoonJS limits you to < 2…
dmarchand, I love the touch-joystick.
I am having trouble getting the deadzone…
I continued having issues going from hardware to simulator.
I'm too stoop…
I don't know.
Maybe it's because I've got the game in landscape…
I don't know.
Maybe it's because I've got the game in landsca…
Maybe it has something to do with my index file.
This is how it normally loo…
Hi.
Is anyone else having these issues other than me?
As soon as I upgraded…
I found this to be a fantastic solution:
https://github.com/finscn/Ejecta
…
Awesome!
I'm going to use this in my next game.
Thanks for your effor…
I don't know how to achieve that effect,
but have you tried playing with t…
Did you update your images?
You need to actually change your pngs or jpgs or wh…
Thanks Dom,
that is very helpful.
This works pretty well for me:
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//iPhone 4 and 4S (480 x 320)
…
Yeah, I'm rebuilding this.
Salvaging what I can etc.
I think the only …
Thank you for the suggestion.
I implemented it with the following:
##
…
Interesting thing:
The button targets are below the drawings if I use this…
Hello again:
I am having issues with scaling on Ejecta.
My game is designed w…