1 decade ago by kurisukun
I have two entities (EntityPlayer) and another "normal" entity that Ive set to:
And in my player code:
So when I walk into the NPC, my player code's check() method fires, but if I walk away and run into that same NPC, check() is not fired. Why does it only work once? Thank you.
type: ig.Entity.TYPE.B
And in my player code:
checkAgainst: ig.Entity.TYPE.B,
So when I walk into the NPC, my player code's check() method fires, but if I walk away and run into that same NPC, check() is not fired. Why does it only work once? Thank you.