Impact

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Empty Black

 Rating: 5.4/10 after 8 votes Please login to rate! Can't rate your own Game! Already rated!

1 decade ago by maryrosecook

Hi guys. I'd love your feedback on my platform shooter. I've used Box2D, which gives the movement a great feel. You can use a sword to pick up crates and throw them to solve puzzles. And you have a pistol and a rocket launcher. There are nine levels.

Trailer: http://emptyblack.com/

Game: http://emptyblack.com/play.html

Thanks a lot.

1 decade ago by DavidWeber

Awesome game dude, played the first 2 levels. Minimalistic yet challenging and fun!

1 decade ago by maryrosecook

Thanks a lot! Keep playing. The puzzles get more interesting, you get more weapons, and the game becomes quite tactical.

1 decade ago by TylerAppmobi

This is a great game, had a lot of fun! Way to show that you don't need bold edgy graphics to make a nice challenging puzzle game.

1 decade ago by maryrosecook

Thanks a lot Tyler. It really means a lot.

1 decade ago by stahlmanDesign

This is cool. I also looked at the javascript libraries you created such as Machine.JS.

Some of them could be used with Impact to make complex artificial intelligence in games. For example, your demo about a tree growing based on the sun and water. You could have plants in your game that react to the environment. Each one is unique and could grow differently based on resources available.

Then just imagine using that code to make enemies all unique with their own AI, so they react to the environment of the game. Some are evil because they evolve hostility due to where you place them in your game (hostile environment). Others that start out as the same Entity evolve to be friendly because they are not surrounded by threats, and have the resources they need...

1 decade ago by alexandre

Minimalistic design & environmental instructions help give this game a non-derivative feel. Refreshing + inspiring. Kudos.

1 decade ago by alexandre

Quote from stahlmanDesign
Some are evil because they evolve hostility due to where you place them in your game (hostile environment). Others that start out as the same Entity evolve to be friendly because they are not surrounded by threats, and have the resources they need...


aka FrustrationResponseGene. :)

1 decade ago by maryrosecook

@stahlmanDesign thanks a lot for your kind words. I've actually been thinking a lot over the last couple of years about evolving AI. I nearly put it in my previous JS game, Pistol Slut. My idea was that a genome would be used to control the behaviour of each enemy. The game would report back deaths to a central server. If a particular enemy died, its genome would be removed from the gene pool. The surviving genomes would breed. Whenever a player started a new game, the enemies would be populated with genomes from the server.

1 decade ago by maryrosecook

@alexandre thanks a lot!

1 decade ago by Ransome

Just finished, loved it, the ending is beautiful. Great job!

1 decade ago by maryrosecook

@Ransome I'm so glad you liked it. I have had mixed reports about the ending. I wanted it to be cryptic, but some people just found it confusing. I'm really glad you enjoyed it.
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