Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

8 years ago by jizaymes

Feedback welcomed.

A heads up : I havent been able to beat level 5..obviously the normalization of the levels needs improvement

Future improvements will include:
- tracking high score
- more power ups
- more sane level limits that actually allow people to win
- more than 1 backdrop

http://flysucker.gozunga.com/

8 years ago by UteEffacht

Really nice! I like that its really different from most other games here and it does not feel like "yet another impact game".

8 years ago by jizaymes

Thanks

8 years ago by alexandre

Is this Montreal's Parc Lafontaine?? Original game BTW. A breath of fresh air (except for the flies). Good to see.

EDIT: I had a closer look and take that back. Not Montreal, I think. I guess parks are like chicken; many do look alike.

8 years ago by jizaymes

It could be Montreal -- I got it off from a royalty free site.

Future plans include some 2d cartoon-y backdrops

Thanks for the comments..I'm glad I was able to make something people consider unique.

Alexandre, side note: I was trying to use your localGravity plug-in but I couldn't manage to use it so had to roll my own. Did you ever release the update that some of the threads are mentioning? (something about a new build...?)

Thanks

8 years ago by alexandre

I began a rewrite--euler integration does make things more chaotic than they need be--but haven't touched that in weeks. It's too bad you didn't contact me when you were having problems with it; I would have been glad to help. The original version though might have been okay to simulate swarms of flies, e.g., go to this link, then press enter 8 times, and finally press space.

8 years ago by jizaymes

very cool. I think i'm watching it on Github. The sequence does look a little more elegant than what i've got going on which is more like randomly flying around an x and y. I'll be sure to reach out when I pick up on that in the future.
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