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Its set up so that maybe that can be introduced in the future. Keep in mind, th…
Hey all.
I have a game that I had worked on a few years ago but development …
great design. Glad to see a good brand name supporting ImpactJS!
There is also some methodology in this post as well.
http://impactjs.com/foru…
I'm not entirely sure but maybe you'll be better off using different …
very cool. I think i'm watching it on Github. The sequence does look a lit…
1) yes, version 2 is supposedly coming out in the coming months though nothing …
It could be Montreal -- I got it off from a royalty free site.
Future plans…
Feedback welcomed.
A heads up : I havent been able to beat level 5..obvious…
cool game.
one comment is that you should bind the up/down keys so that acc…
if you're doing this in weltmeister, you can select all of the tiles and p…
Not sure if it helps but this bit did wonders for my game..
I have it right af…
Check out https://github.com/Joncom/pokemon-chat/blob/master/client/lib/game/en…
Sweet...the always-on-top trick worked! phew. no need for multiple canvases.
…
Thanks for the information. I was able to get my above code working by changing…
Hello,
I've run into an issue thats led me down the path of having multip…
A business use that I will explore in the future is to make a visualization of …
Anyone in the USA NYC/NJ area interested in having a meetup to talk about Impac…
They would show up as EntityRobopenguin and not EntityEnemy. Can you confirm if…
For posterities sake, the way I overcame this issue was as follows:
in my ou…
Ran into some issues with just blindly returning true so I revamped this to inc…
This was also applying to Entitys that are not visual (trigger zones, etc) so i…
I'm having some problems using this code. After added the plugin to the di…
looks amazing. can't wait to see how this turns out.
I think it may be because both are triggering at the same time and thus negatin…
Hello,
I'm working on a zone entity that I specify the type for in Welt…
Do you have any examples as to how this gets implemented? spawnEntity?
This works rather well once it was able to be inserted in with the normal arrow…