1 decade ago by dariusk
I made a very simple Mario-style demo.
http://tinysubversions.com/impact/Platformer/
http://tinysubversions.com/impact/Platformer/lib/game/entities/dynamicActor.js
http://tinysubversions.com/impact/Platformer/lib/game/entities/enemy.js
http://tinysubversions.com/impact/Platformer/lib/game/entities/player.js
I got the Mario-style variable jump working from this article: http://flashgamedojo.com/wiki/index.php?title=Mario_style_jumping(Flixel)
Ground tiles and enemy are from pgil: http://forums.tigsource.com/index.php?topic=8796.0, enemy slightly modified by me
The player sprite is by Naruto[NU]: http://www.spriters-resource.com/custom_edited/mother/sheet/17317, slightly modified by me
http://tinysubversions.com/impact/Platformer/
http://tinysubversions.com/impact/Platformer/lib/game/entities/dynamicActor.js
http://tinysubversions.com/impact/Platformer/lib/game/entities/enemy.js
http://tinysubversions.com/impact/Platformer/lib/game/entities/player.js
I got the Mario-style variable jump working from this article: http://flashgamedojo.com/wiki/index.php?title=Mario_style_jumping(Flixel)
Ground tiles and enemy are from pgil: http://forums.tigsource.com/index.php?topic=8796.0, enemy slightly modified by me
The player sprite is by Naruto[NU]: http://www.spriters-resource.com/custom_edited/mother/sheet/17317, slightly modified by me