1 decade ago
by Alexmtl
Hey guys, here is first public version of my game :
http://www.millionsofzombies.com
Feedback appreciated :)
This is pretty solid man! Hey I noticed your code is not minified/baked. I think you should do this since you're revealing the impact engine to others. Otherwise nice game. It plays very well.
Why all the usage of these sound files?
<script type="text/javascript" src="./Millions of Zombies_files/preloadjs-0.2.0.min.js"></script>
<script type="text/javascript" src="./Millions of Zombies_files/SoundJS.js"></script>
<script type="text/javascript" src="./Millions of Zombies_files/WebAudioPlugin.js"></script>
<script type="text/javascript" src="./Millions of Zombies_files/HTMLAudioPlugin.js"></script>
1 decade ago
by Seeders
I won't make an account without seeing gameplay/screenshots first.
1 decade ago
by Alexmtl
Hi Corey, good point about minifying. I used SoundJS with the WebAudio and HtmlAudio plugin so that sound works on any platforms (including the ipad).
You can test it on an ipad, it works :)
Basically the game will try to use WebAudio API, and if it doesn't work, it will fall back to regular HtmlAudio.
1 decade ago
by Alexmtl
Seeders : you can just use a fake email/password, I don't verify it for now.
You can see the trailer for the windows phone version here :
http://www.youtube.com/watch?v=jTpBh8tySV0
But the game has changed a bit.
Do you actually have "millions" of items to acquire? If so that's quite impressive.
1 decade ago
by Alexmtl
Technically there is an infinite number of items because they are procedurally generated (like in diablo)
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