Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

9 years ago by Alexmtl

Hey guys, here is first public version of my game :
http://www.millionsofzombies.com

Feedback appreciated :)

9 years ago by coreysnyder

This is pretty solid man! Hey I noticed your code is not minified/baked. I think you should do this since you're revealing the impact engine to others. Otherwise nice game. It plays very well.

Why all the usage of these sound files?
<script type="text/javascript" src="./Millions of Zombies_files/preloadjs-0.2.0.min.js"></script>
    <script type="text/javascript" src="./Millions of Zombies_files/SoundJS.js"></script>
	<script type="text/javascript" src="./Millions of Zombies_files/WebAudioPlugin.js"></script>
    <script type="text/javascript" src="./Millions of Zombies_files/HTMLAudioPlugin.js"></script>

9 years ago by Seeders

I won't make an account without seeing gameplay/screenshots first.

9 years ago by Alexmtl

Hi Corey, good point about minifying. I used SoundJS with the WebAudio and HtmlAudio plugin so that sound works on any platforms (including the ipad).
You can test it on an ipad, it works :)

Basically the game will try to use WebAudio API, and if it doesn't work, it will fall back to regular HtmlAudio.

9 years ago by Alexmtl

Seeders : you can just use a fake email/password, I don't verify it for now.
You can see the trailer for the windows phone version here : http://www.youtube.com/watch?v=jTpBh8tySV0
But the game has changed a bit.

9 years ago by coreysnyder

Do you actually have "millions" of items to acquire? If so that's quite impressive.

9 years ago by Alexmtl

Technically there is an infinite number of items because they are procedurally generated (like in diablo)
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