1 decade ago by Bum
LINK
Not Included: Can only click to plant random flowers anywhere. GUI buttons at the bottom don't do anything yet. Has day/night cycle.
Play it here!
Uses the colorization plugin found on the forums here. In the finished product, I'll have the user's name included.
PROBLEMS
(1) - Please let me know how it runs. I'm hoping because it's hosted on Dropbox that it's slow, because it runs fast when I host it locally using XAMPP.
(2) - When it runs in Dropbox, the canvas size is BIGGER. When I run it locally, it is smaller and the intended size. Why?
ABOUT
SUPER flowerville is just a little project I came up with to learn ImpactJS and HTML5. On my way I've learned a little about PHP, NodeJS, and lots of other stuff. This is a new world for me in computing and I feel a little behind, but we all have start somewhere!
DEVELOPMENT
Please note that there's little under 12 hours of actual work here. I haven't done much, but here's the game's break-down:
(1) Flowers have 3 properties: Color, Decay Rate, and Influence on neighboring flowers.
(2) Neighboring flowers spawn child flowers with a mix of their properties.
(3) Players are awarded points when the flowers grow healthy and there is a positive net influence in the garden (collection of all flowers)
(4) At night flowers decay slower. Planting them here give you a longer threshold of keeping them alive.
(5) Special flowers only appear at night.
(6) Days operate on a 1 minute schedule. 30 seconds of sunlight and 30 seconds of moonlight.
(7) Buy clicking on the seed, three types of flowers are available. Each with a random positive attribute based on the flowers present. At the start of the game the first three standard flowers are present.
(8) Game ends when there are no more flowers to plant. (i.e. all bad attributes)
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More updates when they come.
Not Included: Can only click to plant random flowers anywhere. GUI buttons at the bottom don't do anything yet. Has day/night cycle.
Play it here!
Uses the colorization plugin found on the forums here. In the finished product, I'll have the user's name included.
PROBLEMS
(1) - Please let me know how it runs. I'm hoping because it's hosted on Dropbox that it's slow, because it runs fast when I host it locally using XAMPP.
(2) - When it runs in Dropbox, the canvas size is BIGGER. When I run it locally, it is smaller and the intended size. Why?
ABOUT
SUPER flowerville is just a little project I came up with to learn ImpactJS and HTML5. On my way I've learned a little about PHP, NodeJS, and lots of other stuff. This is a new world for me in computing and I feel a little behind, but we all have start somewhere!
DEVELOPMENT
Please note that there's little under 12 hours of actual work here. I haven't done much, but here's the game's break-down:
(1) Flowers have 3 properties: Color, Decay Rate, and Influence on neighboring flowers.
(2) Neighboring flowers spawn child flowers with a mix of their properties.
(3) Players are awarded points when the flowers grow healthy and there is a positive net influence in the garden (collection of all flowers)
(4) At night flowers decay slower. Planting them here give you a longer threshold of keeping them alive.
(5) Special flowers only appear at night.
(6) Days operate on a 1 minute schedule. 30 seconds of sunlight and 30 seconds of moonlight.
(7) Buy clicking on the seed, three types of flowers are available. Each with a random positive attribute based on the flowers present. At the start of the game the first three standard flowers are present.
(8) Game ends when there are no more flowers to plant. (i.e. all bad attributes)
-----------
More updates when they come.